So while CS:GO, GTA V and other online titles are clearly winning from this expansion, it still yet to help traditional paid titles. Plus, Asian gamers tend to favor online games a bit more than paid single-player products. While Steam is expanding its audience in China and other Asian countries, the purchasing power of gamers there cannot match that of gamers from richer countries. This stagnation could also be attributed to slower growth for Steam in the US and Western Europe. The combination of GTA V, Fallout 4 and The Witcher 3 is hard to beat.īesides, Call of Duty: Infinite Warfare performed way worse than Black Ops III, and two other biggest shooters of the year ( Overwatch and Battlefield 1) aren’t on Steam at all. While Steam indeed got way more new games compared to 2015, the amount of truly big titles released this time around was lower. I used three different methods to estimate the revenue and ended up with numbers ranging from $3.3B to $3.6B. Important note: The margin of error on this particular number is quite high. While $3.5B is a lot of money, you can notice, that this is not a big change compared to 2015 when I estimated the same market at the same $3.5B. Some publishers report receiving up to a third of their revenue from Steam games through third-party stores. Important note: Not all copies redeemed on Steam were sold through Steam and vice versa (GTA V, The Witcher 3). But it is the size of the market of paid games that Valve controls.Īnd, while the actual sales of paid games on Steam are lower than indicated here, please remember, that this number doesn’t include DLC sales or free-to-play revenue. It’s not the overall volume of sales through Steam, of course, as there are many ways to obtain a game on Steam. Overall paid Steam market size comes up at whopping $3.5B! The actual numbers are probably lower due to off-Steam sales and giveaways. I don’t have data for every game for every month, that’s why yearly median sales are lower than the sum of total monthly median sales.Īn average game on Steam got median sales of 6,640 copies in 2016 with $25,245 in revenue. Median stats are based on 8,996 games that I have sales stats for 2016. I did my best to account for the largest of them, but I’m sure I’ve missed some.
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Of course, that includes the sales outside of Steam, bundles, giveaways and free promotions. As you can see, around 370M games got new owners in 2016.